Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 646
Author: andrewbroad
Date: 06/09/2000
Subject: Re: arrows
> Vertical position of the middle of an arrow(not
> its top!) is given in pixel positions from
the
> top of the screen, but the top or bottom of
the
> arrow should not fall outside the character
> position containing the body of the arrow.
Put
> more simply, that value should not be
exactly
> divisible by eight, nor must it be one less
than
> a number which is exactly divisible by eight.
>
> i think this may have something to do with
how
> you get those freaky arrows that erase parts
of
> the screen and stuff. hmmmmm :)
Yes, they
are `invalid' arrows, and JSW CK currently doesn't
allow them. But in the light of rooms such as "THE
FAULTY LINE", I may have to reconsider what should be
considered valid, and have JSW CK accept them with a
warning! :-)
--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>
http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>
http://www.cs.man.ac.uk/~broada/spectrum/willy/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/willy/>
