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Message: 6479

Author: Daniel

Date: 16/10/2008

Subject: "strangel" - Daniel's review - appendix

 

Two things I meant, but then forgot, to mention in my review
of "strangel":

1.

--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
wrote
[back in message # 5431, concerning the room "i nformation" (046)]:

> (snip)
> _____the room requires a couple of very tight jumps under vertical
> guardians, and i find it most intriguing that exiting this room to
> the left - which looks like one of those unintentional loopholes i
> see so often in others' games - is the only way out of the
> [36,37,44,45,46] cluster.

To be exact, it is NOT the only way out of this cluster. After
collecting the items in "i nformation" on the upper left, you can go
back down to the lower right-hand side of the room and jump through
the solitary block back down into the upper right-hand side
of "Noted" (045). Then you can make your way back through "It's a
nOIse BeinG Noisy" (044) (on the upper level) to "NUCLEAR c@s GeT new
HOME" (036) and jump through the ILB which is the left edge of the
central upper ledge (to the right of the red guardians) and so get
back down to the lower level. You can then go back to "Noted", on the
lower level, and then either head on to "leafy LANE" (048) or go down
to "Key bored" (047) and exit to the left from there.

The above route is extremely inefficient, of course, but possible.


2.

There are some rooms in "strangel" which (if I'm not mistaken) can
only be seen in the editor, and they are not leftovers from "where's
woody", either. "Escape artisT" (113) is particularly nice and it
would deserve to be used, as a playable room, in another game,
wouldn't it? And "pLASTiciZation Of enSCONsEment !" is a really cool
room name, isn't it?

Daniel

 

 

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