Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 6508
Author: andrewbroad
Date: 30/12/2008
Subject: ANNOUNCE: JSW64: Flash Manic Miner [v1.0]
I am delighted to announce the gamma-release of
_JSW64: Flash Manic Miner_, which is available as a free download
from http://tinyurl.com/andrewbroad-spectrum-download
The game is a Spectrum conversion of the new caverns in Matthew
Gordon's Flash Manic Miner, which can be played online at
http://www.darnkitty.com/manic/
JSW64: Flash Manic Miner starts in Cavern 21 ("Central Cavern II")
and starts looping after Cavern 43 ("Killer Birds"), which is the
last edited cavern in either version. So you have 23 rooms to play
through, and 180 items to collect.
The game is based on John Elliott's JSW64 engine (Variant Z), which
combines almost all the features of Matthew Smith's classic Manic
Miner and Jet Set Willy. In particular, this game is based on John
Elliott's conversion of Manic Miner to JSW64.
I chose JSW64 primarily because it supports having more than 5 items
in a room (the Flash MM caverns have up to 15 items each), and also
in order to simulate certain features of Flash MM not supported by
the Spectrum MM/JSW game-engines (e.g. being able to fall onto a
conveyor and walk the wrong way, guardians passing through 'inkful'
Fire-cells, and vertical guardians needing to have their columns
specified in pixels rather than characters).
JSW64: Flash Manic Miner comes with a bonus-game: _Manic Miner:
Matthew Smith 2008 Remix_. This is a minor variant of Manic Miner
inspired by the interview with Matthew Smith in Retro Gamer magazine
(Load 48, February 2008). I have taken on board everything Matthew
Smith said about doing things differently - within the limitations of
the MM game-engine - and made numerous changes of my own, such as
adding the unused cell-graphics, and forcing the player to do things
that aren't enforced in the original.
2009 looks like being an exciting year for Broadsoft MM/JSW games, as:
(a) I'm much further ahead with my tennis-reports than I was with
last year's tennis-reports a year ago, which should leave much more
time free for MM/JSW in 2009 than in 2008.
(b) I plan to release v1.1 of _JSW64 Manic Miner: James Bond_, which
adds "Quantum of Solace", and will come with an easy variant, edited
music and full room-documentation. There's a beta-version in the
Files section of this Group if you can't wait to play "Quantum of
Solace".
(c) I plan to start work on a new MM/JSW game, which is top secret
for now! 8-)
--
Dr. Andrew Broad
http://tinyurl.com/andrewbroad-mmjsw
