Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6509
Author: andrewbroad
Date: 31/12/2008
Subject: JSW64: Flash Manic Miner: Changes from v0.43 to v1.0
I made the following changes to JSW64: Flash Manic Miner between the
last beta-version (v0.43) and the gamma-release (v1.0):
* The vertical guardians' paths in "Revenge of the Clones" [4]
and "Lots and Lots of Amoebatrons" [8] have been tweaked slightly.
* The start-sprites of the new vertical guardians in "Lots and Lots
of Amoebatrons" [8] have been corrected. I just realised that a JSW64
vertical guardian specifies the start-sprite in Bits 6:5 of Guardian-
Byte 0, which isn't documented anywhere else TTBOMK.
* Two of the vertical guardians in "Lots and Lots of Amoebatrons" [8]
and "Attack of the Senohpelet Tnatum" [10] have been displaced by
four pixel-columns; I have updated "The Game" in README.TXT to
explain how this is simulated in JSW64.
* The right-boundary of the red horizontal guardian in "Attack of the
Senohpelet Tnatum" [10] has been fixed.
* The conveyor-direction in "Skylab Looting Bay" [13] has been fixed.
* The conveyor-animation from "Amoebatrons' Revenge" [17] has been
removed.
* The portal patch-vector of "Killer Birds" [22] calls the code
within the swordfish-routine to make the swordfish-sound and then
mark all the items in the game as uncollected, and I have
updated "The Game" in README.TXT with a brief technical note about
such.
* "The Game" in README.TXT has been proofread and edited in various
minor ways.
* Added bonus-game Manic Miner: Matthew Smith 2008 Remix.
--
Dr. Andrew Broad
http://tinyurl.com/andrewbroad-spectrum-download
