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Message: 6515

Author: mark wills

Date: 03/01/2009

Subject: Willy Jumping

 

Hi guys

Is anyone able to describe to me in alorithmic terms 'how' Willy jumps? (Lets assume he's jumping straight up, not walking left or right).

For example:

Jumping up:
Frame 1: Decrease Y position by 4
Frame 2: Decrease Y position by 4
... and so on...

Falling back down:
Frame 21: Increase Y position by 1
Frame 22: Increase Y position by 1
etc

This is for a port I am doing. I am having great trouble working out how high, over how many frames, and the step between each frame (it's not linear) just by watching the screen.

Thanks and regards to all!

Mark.





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