Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6514
Author: andrewbroad
Date: 03/01/2009
Subject: Re: Manic Miner: Matthew Smith 2008 Remix
>> Daniel wrote:Yes: it's possible due to the extra platform that allows you to jump
>>>
>>> at times, forcing the player to retrack his steps if he just
>>> follows the well-known route automatically.
>>
>> I felt that especially for "Attack of the Mutant Telephones",
>> which I tweaked by adding an extra platform and a Fire-cell so
>> that you have to go clockwise rather than anticlockwise.
>
> I am used to doing "Attack of the Mutant Telephones" anticlockwise,
> and, IIRC, I did it the same way in "MM MS 2008 R". But I was
> forced to go back after collecting the uppermost item, so my return
> route was clockwise. Your remark now makes me wonder whether it
> wouldn't have been more efficient to go clockwise all the way (if
> that's possible).
up to the portal after collecting the leftmost item, and because it's
possible to jump over the gap (with the magenta telephone) and the
Fire-cell from left to right but not vice-versa: a very handy design-
pattern for creating a one-way exit!
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> "Processing Plant" (is the name the same in the Remix?) is one ofI am particularly proud of "Pac-Man" [5], as I feel I have:
> the rooms where I had to correct my route a couple of times,
> because I didn't look and think ahead.
(a) significantly changed the atmosphere of the original;
(b) forced the player to take a different route: one which entails
interacting with the bottom-right pacman (with an optional ILB);
(c) forced the player to cross the middle section twice (a claim that
Matthew Smith made of the original, but which isn't actually enforced
there);
(d) tempted the player to use up more of the central Crumbly cells
than (s)he can afford to before the second crossing - induced by the
combination of the horizontal guardians and the restricted head-room;
(e) used the item- and Fire 1 cell-graphics from the Software
Projects edition, which we don't get to see in most variants of Manic
Miner.
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I love symmetry in MM/JSW rooms!
--
Dr. Andrew Broad
http://tinyurl.com/andrewbroad-mmjsw
