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Message: 6513

Author: Daniel

Date: 03/01/2009

Subject: Re: JSW64: Flash Manic Miner

 

--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
wrote [concerning JSW64: Flash Manic Miner]:

>
> Daniel wrote:
> >
> > You get extra lives
>
> For one horrible moment, I thought I had forgotten to set the
> number of lives to three! There are no extra lives, of course,
> because there's no score in JSW64, and I didn't set the "Bonus
> room" flag for any of the caverns.

Right, that's my mistake, because I remembered the extra lives from
playing "MM: Matthew Smith 2008 Remix", which I played after
completing "JSW64: Flash Manic Miner". There are no extra lives in
the latter game. Sorry for alarming you unnecessarily!


--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
wrote [concerning MM: Matthew Smith 2008 Remix]:
>
> Daniel wrote:
> >
> > at times, forcing the player to retrack his steps if he just
> > follows the well-known route automatically.
>
> I felt that especially for "Attack of the Mutant Telephones",
> which I tweaked by adding an extra platform and a Fire-cell so
> that you have to go clockwise rather than anticlockwise.

I am used to doing "Attack of the Mutant Telephones" anticlockwise,
and, IIRC, I did it the same way in "MM MS 2008 R". But I was forced
to go back after collecting the uppermost item, so my return route
was clockwise. Your remark now makes me wonder whether it wouldn't
have been more efficient to go clockwise all the way (if that's
possible).

"Processing Plant" (is the name the same in the Remix?) is one of
the rooms where I had to correct my route a couple of times, because
I didn't look and think ahead.


Daniel

 

 

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