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using Manic Miner and Jet Set Willy game engines
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Message: 6513
Author: Daniel
Date: 03/01/2009
Subject: Re: JSW64: Flash Manic Miner
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
>
Right, that's my mistake, because I remembered the extra lives from
> Daniel wrote:
> >
> > You get extra lives
>
> For one horrible moment, I thought I had forgotten to set the
> number of lives to three! There are no extra lives, of course,
> because there's no score in JSW64, and I didn't set the "Bonus
> room" flag for any of the caverns.
playing "MM: Matthew Smith 2008 Remix", which I played after
completing "JSW64: Flash Manic Miner". There are no extra lives in
the latter game. Sorry for alarming you unnecessarily!
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
>
I am used to doing "Attack of the Mutant Telephones" anticlockwise,
> Daniel wrote:
> >
> > at times, forcing the player to retrack his steps if he just
> > follows the well-known route automatically.
>
> I felt that especially for "Attack of the Mutant Telephones",
> which I tweaked by adding an extra platform and a Fire-cell so
> that you have to go clockwise rather than anticlockwise.
and, IIRC, I did it the same way in "MM MS 2008 R". But I was forced
to go back after collecting the uppermost item, so my return route
was clockwise. Your remark now makes me wonder whether it wouldn't
have been more efficient to go clockwise all the way (if that's
possible).
"Processing Plant" (is the name the same in the Remix?) is one of
the rooms where I had to correct my route a couple of times, because
I didn't look and think ahead.
Daniel
