Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 6531
Author: andrewbroad
Date: 21/03/2009
Subject: Re: Bug with deleting teleporters in JSWED
On 8th September 2008, john_elliott_uk wrote:
>I just managed to replicate this bug by editing a copy of JSW128 v0.04 Hacklevel 7 in JSWED v2.3.2. I added two teleporters to "The Bathroom", LEFT-clicked the first that I added, selected "Delete teleporter" from the context-menu, but it was the second teleporter that got deleted.
> --- In manicminerandjetsetwilly@yahoogroups.com, "Daniel"
>wrote:
> >
> > When you have various teleporters placed in the game already and
> > you stand on one of them (placed before some of the others) and
> > choose the "delete teleporter" option, the teleporter which gets
> > deleted is not the one you are standing on, but the last one that
> > was placed in the game.
>
> I can't replicate that behaviour; if I right-click a teleporter and
> select "Delete", that's the one that goes.
Thinking that the bug might be JSW128-specific, I also tested on the JSW64:V variant of Advanced MM/JSW Trainer, and managed to replicate it there too.
I also tested it on JSW: The Lord Of The Rings (a 48K JSW game with the teleporter-extension loaded), and sure enough, I managed to replicate the bug for that too!
--
Dr. Andrew Broad
http://tinyurl.com/andrewbroad-mmjsw
