Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6470
Author: dm_boozefreek
Date: 09/09/2008
Subject: Re: Possible bug in JSWED 2.2.9
--- In manicminerandjetsetwilly@yahoogroups.com, "Daniel"
> Has anyone else encountered this problem?
Yes whilst making skint willy activating the teleporter patch made my
>
> Daniel
>
game go completely mental, and I had to move and replace several
guards and items. Then to top it off the Room "Willy Nightmare" a
room tribute to lazy jones never made it into the game because every
time I placed a teleporter or items in that room the game would crash.
....and I have also had the problem with the teleporters deleting in
series rather than individually, but I am not certain which version
of JSWED I was using.
It happened whilst I was making "Bizarre", and I think it has
something to do with placing many teleporters at first I could delete
individual teleporters, then I decided I'd tacked too many rooms
together with them, and made too many flashy events using them to
step through them. So I tried to delete the teleporters and found
that I was deleting in series. Of course I didn't realise at first
how many I'd deleted because I kept trying to delete the one I wanted
rid of. In the end I had to delete most of my teleporters finish the
game then replace them.
I think I may have had a similar problem with "Still Stealin'" as
well? but I'm not sure, as it was a long time ago now :D
