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Message: 6663

Author: Roger

Date: 26/07/2010

Subject: Re: "JSW: The 2010 Megamix" room names

 

Andrew seems to have covered most of it, but here are a few that I spotted. Not many, they're mostly fine.

15 Brick Way to 3 Brick-Hard Rooms.
I didn't understand this one at first and had to read it several times. If it means that it leads to 3 rooms which are difficult to do and therefore might be said to be as hard as a brick then it's ok.

21 The BBC Wine Cellar Gone Berserk.
Berserk comes from Berserker which is defined as a fierce Norse Warrior who fought with frenetic violence. I would therefore take this to be only applicable to a person. My alternative suggestion would be "Awry" which means amiss or wrong.

24 Dumbbells in Distress.
This should be Dumb-bells.

30 Frustratingly Frenetic UG Forest.
I personally don't like this as I didn't realise you meant Underground until I read your explanation. In the game itself I would just have remained mystified. As there isn't room to write it in full, I wonder if it's actually necessary to mention Underground at all? If you don't it leaves a nice example of alliteration with all F's.

Cheers. I'm looking forward to the game.
Roger North

--- In manicminerandjetsetwilly@yahoogroups.com, "jetsetdanny" wrote:
>
> I have been progressing on "Jet Set Willy: The 2010 Megamix" with a view to release it this year. The hard version of the game is fast approaching its pre-beta stage.
>
> I would very much appreciate the comments of the native English speakers in the Group (and anyone else who feels competent) on any possible problems relating to the room names. Since I am afraid some people may not be willing to read the whole lot, I have grouped the names in several categories, starting with the ones where I feel your confirmation that everything is OK is most needed. In some cases comments in square brackets clarify the reason of the name's being what it is or why I'm not certain it is OK. In many cases the background of the room is given (it may or may not explain the room name; it's partly just for your information, to whip up your appetite for playing the game; when it says "a redesign", in most cases it's a "heavy redesign", a room in fact very different from the original, at least as far as gameplay is concerned). The numbers of the room names do not have any meaning here, they are pretty much random.
>
>
> A. Names on which I would like your confirmation that everything is OK, or constructively critical comments:
>
> 00. The Arrival - Dyn Dan Style
> [the opening screen of the game features Willy on a zeppelin]
>
> 01. Sheer Bliss: The Gaming Room!
> [the room in the house where Willy can play on his computer; there is no reference to gambling]
>
> 02. The Well-Illuminated Inner Alley
>
> 03. The Lair of the Diagonal Monster
> [the monster is not diagonal in shape, it moves diagonally]
>
> 04. Ropeway to the Obserwatory
> [the room is the way you get to the Obserwatory and you have to use a rope to get there]
>
> 05. Jet Set Scribbler
> [a tribute to "Manic Scribbler"]
>
> 06. Scribbler Willy
> [a tribute to "Manic Scribbler"]
>
> 07. Another Avian Assassin
> [a redesign of "In the Ground" (27) from JSWII for the BBC Micro, the room features a fourth fast-moving bird (in addition to the three in "The Killer Birds!)"]
>
> 08. Seductively Scary Staircase I
> [similarly, II]
>
> 09. The Broadian Rope Trick
> [a tribute to Andrew Broad's games, with the name paraphrasing "The Indian Rope Trick"; a redesign of "Loony Jet Set" (28) from JSWII for the BBC Micro]
>
> 10. MiniMaze: A Study in Disjunction
> [brand new, using graphical elements from "The Big Job" (04) - Almost Out Now" (05) - "Where ARE you going ?" (06) - "The Big job" (07) sequence from "Willy's New Hat"; a very smartly designed room, if I may say so myself, where passages intersect but Willy can only follow either route, he cannot use the intersections to take the other route]
>
> 11. The Amazing Macaroni Twins
> [a reference to "Macaroni Ted" from JSWII, featuring two Maraconi Ted guardians moving in unison]
>
> 12. 1 Dumb Waiter & 2 Useless Lifts
> [an "extreme redesign" of "Dumb Waiter" (63) from JSWII for the BBC Micro]
>
> 13. The Extended Belfry West
> [a redesign of "Belfry" (32) from JSWII for the BBC Micro; similarly, "The Extended Belfry East"]
>
> 14. The Extended Belfry Tower
> [this rooms complements the two mentioned above]
>
> 15. Brick Way to 3 Brick-Hard Rooms
> [a redesign of "Sewer Entrance" (36) from JSWII for the BBC Micro]
>
> 16. The Seemingly Unfair Hold Road
> [a redesign of "Holt Road" (38) from JSWII for the BBC Micro]
>
> 17. Mega Hill Goes for the Kill
> [a redesign of "Mega Hill" (37) from JSWII for the BBC Micro]
>
> 18. Megaron: Making You Jumpy, Dear?
> [a redesign of "Megaron" (62) from JSWII for the BBC Micro, with confusing Fire-cells which can cause unexpected death]
>
> 19. A Much-Depleted Buttler's Pantry
> [a redesign of "Butler's Pantry" (61) from JSWII for the BBC Micro, with just one item remaining]
>
> 20. The Dragon User's Infernal Bonus
> [a very-difficult-to-play redesign of "The Dragon Users Bonus" (20) from "Manic Miner" for the Dragon]
>
> 21. The BBC Wine Cellar Gone Berserk
> [a redesign of "The Wine Cellar" (67) from JSWII for the BBC Micro - can a cellar (a place) go berserk, or only a person? - if the name is not right, how can I change it to keep it similar?]
>
> 22. Willy's Stunt #1: Rings of Fire
> [a redesign of "Willy's Lookout" (41) from JSWII for the BBC Micro; using the Superjump, Willy has to jump through something looking like rings of fire]
>
> 23. Willy's Stunt #2: Spikestacks
> [a redesign of "Sky Blue Pink" (42) from JSWII for the BBC Micro - Willy has to jump over Fire-cells in the shape of stacks of spikes; I know the word "spikestack" doesn't exist, but is it acceptable? if not, suggestions for change?]
>
> 24. Dumbbells in Distress
> [a redesign of "Potty Pot Plant" (43) from JSWII for the BBC Micro, featuring prominently the dumbbell guardians, the name plays with the expression "damsel in distress" of course]
>
> 25. Craftily Created Creepy Crypt
> [a redesign of "Crypt" (45) from JSWII for the BBC Micro]
>
> 26. Semi-automatic Beheading System
> [a redesign of "Decapitare" (46) from JSWII for the BBC Micro]
>
> 27. The Infamous Garden of Doom
> [a redesign of "Garden" (64) from JSWII for the BBC Micro]
>
> 28. U-Turn with a Twist
> [a brand new room where the player has to turn around and go back the way from which he came, at the upper level of the consecutive rooms rather than the lower one]
>
> 29. Gearing Up for Going Down
> [a redesign of "Pit Gear On" (53) from JSWII for the BBC Micro]
>
> 30. Frustratingly Frenetic UG Forest
> [a redesign of "Down T' Pit" (55) from JSWII for the BBC Micro; the "UG" here is meant to stand for "Underground"]
>
> 31. Hellish Speedway
> [a redesign of "Highway to Hell" (48) from JSWII for the BBC Micro, with fast-moving guardians]
>
> 32. An 'arrowing Burial in a Burrow?
> [a redesign of "In The Burrow" (14) from "Willy's New Hat", with 8 arrows and the name inspired partly by "An 'arrowing Experience" (53) from "Jet Set Willy Ivy"]
>
> 33. The Dragon User's Sorry End
> [a redesign of "The End" (21) from "Manic Miner" for the Dragon]
>
> 34. Maria's Pillage Bay
> [a redesign of "Wonga's Spillage Tray" (49) from JSWII for the BBC Micro, featuring prominently Maria-in-Space sprite]
>
> 35. In China She'd Be a Taikonaut!
> [a redesign of "Maria in Space" (10) from JSWII for the BBC Micro]
>
> 36. The Cagelike Catwalk
> [a redesign of one of my rooms from "JSW: The 2005 Megamix"]
>
> 37. Problem Roping? Use Some Doping!
> [a redesign of "Copin' with Ropin'" (12) from "Willy's New Mansion"]
>
> 38. Triumph of the Thrill
> [brand new, the name was inspired by a title I've seen in The Sydney Morning Herald (see: www.smh.com.au/sport/cricket/triumph-of-the-thrill-20100106-luez.html), which probably paraphrases the title of the historic film "Triumph of the Will"]
>
> 39. The Thrill of Triumph
> [brand new, a companion to the previous room both in the design and graphics and in the title]
>
> 40. Bizarre Backdoor Beach
> [a redesign of "00" (00) from "JSW: Spectrum Computing"]
>
> 41. Birdland
> [brand new, the room is in the clouds with only birds as guardians; I know it can be a reference to several things - see: http://en.wikipedia.org/wiki/Birdland, but I leave it to the player to decide on any of these possible associations]
>
> 42. Aberrant Airlock (Exit to Space)
> [a redesign of "Room No. 56." (56) from "Dr. Jet Set Willy"]
>
> 43. Defective Suborbital Catwalk
> [a redesign of the rooms from "The Dilapidated Catwalk" series from "Willy's Hoard"]
>
> 44. Willy's Anticipated Acceleration
> [room from the final sequence]
>
> 45. Drama in Color: Guardian Table 1
> [similarly: 2, 3 and 4 - colourful, dramatically difficult rooms from the final sequence; for the Brits among you - I am sorry about the American spelling of "colour", but this is the only way it fits into the 32 characters at my disposal]
>
> 46. Perverse Fun of the Final Run
> [room from the final sequence]
>
> 47. Daring Erring with Arrows
> [a brand new room from the final sequence featuring an arrow challenge ]
>
> 48. The Rightward Race Goes Diagonal
> [a brand new room from the final sequence, it has a little diagonal touch to it]
>
> 49. Recurring Rope Restlessness
> [a brand new room from the final sequence featuring a rope challenge]
>
> 50. The Most Fateful of All Choices!
> [a brand new room from the final sequence where the player has to make an important decision]
>
> 51. Shit! This Is the Wrong Ending!
> [room from the final sequence; is it better to say "the wrong ending" or "a wrong ending"? (there is only one wrong ending in the game, although when the player arrives at it, he may not know that there is one one]
>
>
> B. Names which I think are OK, but a confirmation of it would be nice:
>
> 52. Impassable? Impossible!
> [a room which at first glance seems impossible to pass]
>
> 53. Singin' in the April Rain
> [a redesign of "April Showers"]
>
> 54. April Showers - Still Raining
> [a redesign of "April Showers"]
>
> 55. Highly Problematic Side Corridor
>
> 56. Transportation Module Entrance
>
> 57. The Mysterious Launching Pad # 1
> [similarly, 2 and 3]
>
> 58. TP Module: Landing Pads
> [TP is meant to stand for Teleportation or Teleporter]
>
> 59. TP to 1996 Speccy Scene
> [a part of the game are rooms from Paul Equinox Collins's unfinished "JSW 96 Remix", which are references to people on the ZX Spectrum scene back in 1996]
>
> 60. TP Module: Control Room
>
> 61. TP Module: Access Corridor
>
> 62. TP Module: Liquid Fuel Tank
>
> 63. TP to the Land of Great Hardship
> [teleporter to the most difficult part of the game]
>
> 64. ** The Land of Great Hardship **
> [a redesign of "Teleport" (23) from JSWII for the BBC Micro - the arrival room for the most difficult part of the game]
>
> 65. Astral Attack
> [a redesign of "Galactic Invasion" (24) from JSWII for the BBC Micro]
>
> 66. A Hell of a Hill
> [a redesign of "Incredible" (25) from JSWII for the BBC Micro]
>
> 67. The Killer Birds!
> [a redesign of "Hole" (25) from JSWII for the BBC Micro - tribute to Matthew Gordon's online Flash Manic - see: www.darnkitty.com]
>
> 68. The Inlet
> [a redesign of "The Outlet" (33) from JSWII for the BBC Micro; the player actually enters a sequence of rooms here rather than exits it]
>
> 69. A Drain Full of Pain
> [a redesign of "In the Drains" (34) from JSWII for the BBC Micro]
>
> 70. Another Nasty Passageway
> [a redesign of "Nasties" (35) from JSWII for the BBC Micro]
>
> 71. The Downstairs Nightmare
> [a redesign of "Downstairs" (39) from JSWII for the BBC Micro]
>
> 72. Warm-up Before the Stunts
> [a redesign of "Trip Switch" (40) from JSWII for the BBC Micro, leading to the two Stunts rooms mentioned above]
>
> 73. Mr Cheops Would Have Loved This!
> [a redesign of "Seedy Hole" (51) from JSWII for the BBC Micro, featuring a pyramid]
>
> 74. Camel Trophy
> [a redesign of "The Zoo" (52) from JSWII for the BBC Micro, featuring the camel sprites prominently; the name is a reference to the Camel Trophy race - see: http://en.wikipedia.org/wiki/Camel_Trophy%5d
>
> 75. Homo erectus
> [a brand new room featuring a huge statue of Willy]
>
> 76. The Rogues' Gallery
> [a brand new room featuring a very interesting effect of guardians being displayed permanently on top of the screen]
>
> 77. Eeerily Familiar... Plinth,Is It?
> [a redesign of "Plinth" (32) from "Join The Jet-Set!"]
>
> 78. Edge of Elsewhere
> [a brand new room; the name was inspired by an Australian art project - see: www.sydneyfestival.org.au/2010/Free/Edge-of-Elsewhere-Campbelltown/]
>
> 79. Willy's Oversized Bird Bath
> [a redesign of "Willy's Bird Bath" (50) from JSWII for the BBC Micro]
>
> 80. Four Friendly Flyers
> [a brand new room featuring four birds which actually HELP Willy pass it!]
>
> 81. Return to Lórien?
> [new room, a tribute to Andrew Broad's games, combining ideas from "In The Tree-tops" (32) from "Willy's New Hat" and "Farewell to Lórien" (21) from "JSW: The Lord of the Rings" and graphics from the room "Invasion of the Daleks!" (03) from John Equinox Collins's "JSW 96 Remix", also included in "JSW: The 2010 Megamix" (67)]
>
> 82. Nodes of Yesod,Is It? Or Jetpac?
> [a brand new room from the final sequence, featuring graphics reminiscent (to me, at least) of these two games]
>
>
> C. Names which I believe are OK (please correct me if I'm wrong):
>
> 83. A Mysterious Villa
> [a redesign of "The Villa" (29) from "JSW: Spectrum Computing"]
>
> 84. Inside the Villa
> [brand new, with graphics from "A Mysterious Villa"]
>
> 85. Where the Money Bags Used to Be
> [a redesign of "Money Bags" (47) from JSWII for the BBC Micro]
>
> 86. So Where's That Rat Gone?
> [a redesign of "In T'rat Hole" (54) from JSWII for the BBC Micro]
>
> 87. The Crossroads
> [a redesign of "Garden Path" (35) from "Willy's New Hat"]
>
> 88. In the Outer Space
> [a redesign of "Outer Space" (15) from "Willy's New Hat"]
>
> 89. Landing on Planet Reehmah
> [brand new, using my mountain graphics from the final sequence of "JSW: Mind Control"]
>
> 90. The Jungle of Planet Reehmah
> [a redesign of "In The Deepest Jungle" (03) from "Willy's New Hat"]
>
> 91. The Upper Parts of the Jungle
> [brand new, using graphics from "The Miniature Sherwood Forest" (17) from "JSW: The Continuing Adventures SE"]
>
> 92. Outskirts of the Jungle
> [brand new, using graphics from "Outskirts Of The Forest" (18) from "JSW: The Continuing Adventures SE"]
>
> 93. If You're Going to Alcatraz, Be
> [a redesign of "Banned" (11) from JSWII for the BBC Micro]
>
> 94. Sure to Wear Some Flowers in…
> [a redesign of "Flower Power Source" (12) from JSWII for the BBC Micro; these two room names make a refence to Scott McKenzie's song "If You're Going to San Francisco (Be Sure to Wear Some Flowers in Your Hair)", particularly appropriate since the player is heading towards...Alcatraz :-) ]
>
> 95. The Second Escape from Alcatraz
> [a redesign of "Escape From Alcatraz" (09) from "Willy's New Hat"]
>
> 96. Willy on the Run
> [brand new, drawing on graphical elements from "The Second Escape from Alcatraz"; a reference to "Monty on the Run", of course]
>
> 97. Cloud Ninety-nine
> [a redesign of "Cloud Nine" (13) from "Willy's New Hat"]
>
> 98. Another Leafy Glade in the Sky
> [a redesign of "A Leafy Glade in the Sky" from "Jet Emily: Baby on the Go" (13 in the 2002 Original Edition and 2004 Special Edition and 46 in the 2006 Final Edition)]
>
> 99. Nearer, My Emulator, to Thee…
> [paraphrasing an old religious song]
>
> 100. Entrance to the Gaming Room
> [if the name Gaming Room is OK, this one is OK too]
>
> 101. Return Teleporter Won't Work!!!
>
> 102. DON'T Go Down!!!
>
> 103. I Told You Not to Go Down…
>
> 104. ...the Eurotunnel's on Fire!!!
>
> 105. First Landing
>
> 106. Second Landing
>
> 107. Left - To Work Right - To Have Fun
> [instead of hyphens, there are arrows pointing in the right direction]
>
> 108. The Bar
>
> 109. Below the Ludicrous Room
>
> 110. Snatch the Disk and Get Out!
>
> 111. In the Hall of the Drain Monster
>
> 112. The Forgotten Top-Secret Passage
>
> 113. Below the Bathroom
>
> 114. Entrance to the Sewer
>
> 115. The Reservoir
>
> 116. A Mysterious Cavern
>
> 117. Towards the Cave
>
> 118. Under the Cave Mouth
>
> 119. Road to the Inaccessible Castle
>
> 120. A Glimpse of the Castle
>
> 121. A Secret Passage in the Clouds
>
> 122. I Look at Clouds from Both Sides
> [a reference to the lyrics of the song "Both Sides Now"]
>
> 123. Tricky Visible Platforms
> [a redesigned room from "JSW 96 Remix" originally known as "Tricky Invisible Platforms"]
>
> 124. Above the Quirky Stairway
>
> 125. I'm Getting Desufnoc
> [the room leading to "moor gnisufnoC rehtaR A"]
>
> 126. Entrance to the CGA Rooms
> [what does CGA actually stand for???]
>
> 127. Another MegaTree?
>
> 128. The Quirky Stairway
>
> 129. Down - Transport Right - Research
> [instead of hyphens, there are arrows pointing in the right direction]
>
> 130. Above the Reactor Plant
>
> 131. Entrance to the Vault
>
> 132. The Deepest Dungeon
>
> 133. Among the Branches
>
> 134. In the Freezer!!!
>
> 135. Behind the Pub
>
> 136. Below Mysterious Launching Pad 1
> [similarly, 2 and 3]
>
> 137. A Visit to "JSW: Mind Control"
>
> 138. Jet Set Willy's 25th Birthday
>
> 139. Return Teleporter
>
> 140. Teleporter to the Final Run
>
> 141. Sendy's Famous Parabolic Version
> [room from the final sequence - a redesign of "Famous pArAb0liC vErsION" (119) from "strangel"]
>
> 142. Sendy's Breathing Void
> [room from the final sequence - a redesign of "this void breathes!" (126) from "strangel"]
>
> 143. Sendy's Red Ramp Romp Room
> [room from the final sequence - a redesign of "red ramp romp room" (120) from "strangel"]
>
> 144. Sendy's Windswept
> [room from the final sequence, a redesign of "windswept" (128) from "strangel"]
>
> 145. Trapped by the Ropes?
> [a brand new room from the final sequence featuring a rope challenge]
>
> 146. Sendy's Leafy Lane Revisited
> [room from the final sequence, a redesign of "leafy LANE" (48) from "strangel"]
>
> 147. -The Wrong Way - The Right Way
> [room from the final sequence; instead of hyphens, there are arrows pointing in the right direction]
>
> 148. It's Not Over Yet!
> [room from the final sequence]
>
> 149. The Final Frontier
> [room from the final sequence]
>
> 150. It's Over! TP Back to the House
> [room from the final sequence]
>
> 151. You've Gone the Wrong Way!
> [room from the final sequence]
>
> 152. Branches You Don't Want to See!
> [room from the final sequence]
>
>
> D. Names which I do not plan on changing because they come from rooms designed by other authors (I've only changed the capitalization of some words in some cases):
>
> 153. Treacherous Cavern
> [a redesign of "Treacherous Cavern" (17) from "Willy's New Hat"]
>
> 154. Woodhouse, Sheffield
>
> 155. Alchemist Research HQ
>
> 156. The AlchNews Writers
>
> 157. The Chic Computer Club
>
> 158. Above the Chic Computer Club
>
> 159. Miles Kinloch's Flat
>
> 160. The Rooftop Chase
>
> 161. Impact PD Duplication Plant
>
> 162. The Apple Factory
>
> 163. Extacy-3 United Minds
>
> 164. Carl & Mike, the Emulator Users!
>
> 165. Spectrum UK: Keep the Faith!
>
> 166. The Least Lazy Speccy Demo Group
>
> 167. Rip-off PD, B----n, R---y
>
> 168. Steal the Software!
>
> 169. speccy_games@...
>
> 170. <<<< Europe Sheffield >>>>
>
> 171. La lettre du Spectrumaniac,Paris
>
> 172. The Eiffel Tower
>
> 173. Aaargh! Format's Sam Coupe Fair!
>
> 174. The International ZX81 Club!
>
> 175. Womo PD, Deutschland
>
> 176. Busy Soft, Czechoslovakia
>
> 177. Chezron Software
>
> 178. << Quidgeley Turn Back NOW!
>
> 179. Alchemist Research Continental
>
> 180. Entrance to the Eurotunnel
>
> 181. No! Not the USR 0 Lines!
>
> 182. Dave's Hardcore Room
>
> 183. Behind the Bar
>
> 184. Where the Chapel Should Be
>
> 185. The Guest Room
>
> 186. The Games Room
>
> 187. Hall of Mirrors
>
> 188. The Tribble Hutch
>
> 189. The Pub
>
> 190. In the Fridge!
>
> 191. An Indoor Car Boot Sale?
>
> 192. The All New Swimming Pool
>
> 193. The Room Without a Name
>
> 194. The Playroom
>
> 195. The Ludicrous Room
>
> 196. My Bathroom
>
> 197. Down at the Fountain
>
> 198. The Drain
>
> 199. Willy's Swing
>
> 200. Dr. Who Will Never Believe This!
>
> 201. Space Invaders!
>
> 202. Aaiiieeeeee!!
>
> 203. Invasion of the Daleks!
>
> 204. Inside the Tardis
>
> 205. Zaphod Says: DON'T PANIC
>
> 206. Buried Treasure >>>>>>
>
> 207. The Meteor Storm
>
> 208. The Final Barrier
>
> 209. The Plumbing
>
> 210. The Sewer
>
> 211. Light at the End of the Tunnel?
>
> 212. In the Well
>
> 213. The Cave Mouth
>
> 214. The Cave
>
> 215. The Back Way into…
>
> 216. April Showers
>
> 217. The Moat
>
> 218. The Unusual Room
>
> 219. The Garden
>
> 220. mooR gnisufnoC rehtaR A
>
> 221. The CGA Room
>
> 222. The Other CGA Room
>
> 223. The Observatory
>
> 224. The Laboratory
>
> 225. The Reactor Plant
>
> 226. The Reactor Core
>
> 227. Entrance to the Seal Chamber
>
> 228. The Seal Chamber
>
> 229. The Old Mine Workings
>
> 230. The Basement
>
> 231. Dungeon
>
> 232. The Vault
>
> 233. Secret Passage
>
> 234. The Smugglers' Cave
>
> 235. Fallout Shelter
>
> 236. The Little Room
>
> 237. Ethel the Aardvark
>
> 238. Rocket Room
>
>
> There are 256 rooms altogether, and the player has to pass through 248 of them to complete the game successfully (the other 8 are the "wrong way" rooms of the final sequence leading to the wrong ending). Contrary to "JSW: The 2005 Megamix", there are no "trap rooms" in the game.
>
> Thank you for any comments you may have on the room names, which will certainly serve to improve "Jet Set Willy: The 2010 Megamix"!
>
>
> Daniel
>

 

 

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