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Message: 679

Author: andrewbroad

Date: 08/09/2000

Subject: Re: 128K music

 

gawp2000 wrote:
>
> andrewbroad
wrote:
> > There are three .TUN files in JSW128, so
this
> > calls for an obvious simple
experiment.

D'oh! There are of course *two* TUN files in JSW128
(SONATA.TUN for the title-screen tune, and GRACE.TUN for the
in-game tune). The third I was thinking of is TUNE.BIN -
Ian Collier's machine-code routine for playing 128K
music.

> I've swapped these about in 128, and they
all
> seem to work for me

How exactly did you
"swap" them? Did you just relocate them in memory? Did
the longer tune (SONATA.TUN) have to be truncated, or
can it be played in all its glory as the in-game
tune?

Or did you modify the game engine to "swap" the
tunes?

Or does John Elliott's JSW128 editor (which I've
never used, because it's a PC program) allow you to
specify the addresses of the tunes or
whatever?

--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>
http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>
http://www.cs.man.ac.uk/~broada/spectrum/willy/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/willy/>

 

 

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