Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 680
Author: andrewbroad
Date: 08/09/2000
Subject: Re: dynamic poke switching
sendy_baby wrote:
>
> ok... i'm
wondering how easy it would be to
> replace the
superjump routine in jsw128 with the
> 'fall as far
as you like' routine.
>
> in my game i
would like a set of rooms where
> willy is
underwater in a diving suit and it
> would be good to
be able to have this 'cheat'
> activated in
this area. i'm guessing this might
> be fairly
easy (might even be able to do it
> myself but
dono..)
I assume it would be as simple as searching for the
address of the superjump poke (as low-byte/high-byte, of
course) in the code, and replacing it with 36477, and of
course substituting the correct values to poke into
those addresses when the poke is turned on/off. It
should be straightforward for anyone with a working
knowledge of machine code, I would
think.
--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>
http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>
http://www.cs.man.ac.uk/~broada/spectrum/willy/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/willy/>
