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Message: 680

Author: andrewbroad

Date: 08/09/2000

Subject: Re: dynamic poke switching

 

sendy_baby wrote:

ok... i'm wondering how easy it would be to replace the superjump routine in jsw128 with the 'fall as far

as you like' routine.

in my game i would like a set of rooms where willy is underwater in a diving suit and it would be good to be able to have this 'cheat' activated in this area. i'm guessing this might be fairly easy (might even be able to do it myself but

dono..)

I assume it would be as simple as searching for the
address of the superjump poke (as low-byte/high-byte, of
course) in the code, and replacing it with 36477, and of
course substituting the correct values to poke into
those addresses when the poke is turned on/off. It
should be straightforward for anyone with a working
knowledge of machine code, I would
think.

--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/

 

 

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