Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 684
Author: sendy_baby
Date: 08/09/2000
Subject: Re: dynamic poke switching
"I assume it would be as simple as searching for
the address of the superjump poke (as
low-byte/high-byte, of course) in the code, and replacing it with
36477, and of course substituting the correct values to
poke into those addresses when the poke is turned
on/off. It should be straightforward for anyone with a
working knowledge of machine code, I would
think."
that's what i thought... if anyone can help me out here
by making a patch (i'm sure it would be tiny!) or
manually hacking the file if i send it, i would be muchos
greatfullianos and would of course give full credit
etc....
sendy
p.s. either that or if someone want's to send me
somewhere online where i can swat up on this kind of thing
(spectrum-hacking and stuff)???
