Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 684

Author: sendy_baby

Date: 08/09/2000

Subject: Re: dynamic poke switching

 

"I assume it would be as simple as searching for
the address of the superjump poke (as
low-byte/high-byte, of course) in the code, and replacing it with
36477, and of course substituting the correct values to
poke into those addresses when the poke is turned
on/off. It should be straightforward for anyone with a
working knowledge of machine code, I would
think."

that's what i thought... if anyone can help me out here
by making a patch (i'm sure it would be tiny!) or
manually hacking the file if i send it, i would be muchos
greatfullianos and would of course give full credit
etc....

sendy

p.s. either that or if someone want's to send me
somewhere online where i can swat up on this kind of thing
(spectrum-hacking and stuff)???

 

 

arrowleft
arrowright