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Message: 686

Author: john_elliott_uk

Date: 08/09/2000

Subject: Re: 128K music

 

<< So they had the wrong name each, but the
idea worked... >>
I wonder. I'd have thought
you'd get some very odd results. Here's why:

*
The two tunes play from different places in memory.
The title screen tune is at 29994 while being
played[1] and the in-game tune is at 63232.
* The first
six bytes of the tune contain the addresses of the
three channels.
* Swapping the tunes over should
then leave you with the pointers pointing to the wrong
places altogether.

If I were to try and document
the .TUN format a bit (perhaps by paraphrasing Ian
Collier's documentation) what sort of tools should I write
for? Emulated Spectrums or some kind of native binary
file editor?

[1] It's copied in from 60548 when
the title screen is drawn; but that isn't important
right now.

 

 

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