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using Manic Miner and Jet Set Willy game engines
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Message: 7009
Author: rushforthian
Date: 02/01/2017
Subject: Re: Advanced Trainer - Daniel's suggestions
In manicminerandjetsetwilly@yahoogroups.com, rushforthian wrote:
One more detail - if Willy drops off the bottom of the screen in Manic Miner whilst his x-coordinate* is odd , then the first character of the scrolling message on the Title Screen is also corrupted (i.e. the value at #9D00 is overwritten by one of Willy's graphic bytes). However, t his doesn't occur if Willy drops off the bottom whilst his x-coordinate* is even .
(* The x-coordinate of the left-hand half of his sprite.)
Actually, the above also relies on Willy being in an animation-frame other than his right-facing frame 0. (It is the right-hand half of his sprite that overwrites the first character of the scrolling message in this scenario, and if he is in right-facing frame 0 then his right half is Inkless.)
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