Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 7026
Author: ian.rushforth
Date: 17/01/2017
Subject: Re: Advanced Trainer - Daniel's suggestions
I wrote:
> ...on the previous occasion when he dropped off the bottom, Willy's attributes had wrapped round beyond the > bottom of the screen, and the two cells in Row 0 which he briefly occupied had had Willy's colour (White INK) > permanently written there (i.e. in the primary, Empty Room Attribute Buffer #5Exx, instead of in the > secondary, Occupied Room Attribute Buffer #5Cxx). Thus, the cells in Row 0 are subsequently treated as > Water cells by default (unless the Air cells' INK setting also happens to be White).
Also, the two cells in Row 1 through which Willy passed whilst he was wrapping round beyond the bottom of the screen.
