Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 7060
Author: rushforthian
Date: 16/02/2017
Subject: Re: Editing the Toilet in Jet Set Willy
Andrew wrote:
> 2. The position at which Willy is detected to hit the toilet is held at 38286 - this byte should have the same > value as the one at 38338
N.B. Willy is also detected as having hit the toilet if the Low Byte of his attribute coordinates is the same as the Low Byte of the Toilet's coordinates, even if he is in a different (vertical) half of the playing area to the Toilet (i.e. even if the High Byte of Willy's and the Toilet's attribute coordinates don't match!)
This phenomenon actually occurs in Andrew's game JSW: Lord of the Rings! (At the end of the game, Willy/Frodo falls down Mount Doom towards the Toilet/Fire, but he disappears before he reaches it!)
