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using Manic Miner and Jet Set Willy game engines
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Message: 7076
Author: jetsetdanny
Date: 22/02/2017
Subject: Re: Andrew's list of quirky features
After a quick look at Andrew's list, I don't *think* it's mentioned there.
---In manicminerandjetsetwilly@yahoogroups.com,
http://skoolkid.github.io/jetsetwilly/reference/facts.html#rampsVsWalls
---In manicminerandjetsetwilly@yahoogroups.com,
Andrew wrote, on his webpage List of Quirky Features:
. . . . . . |
===== . .
> a bit like an ILB - see "The Road to Isengard" in JSW:LOTR
[I hope that comes across okay when you view it here.]
I would just like to add that the reason the above doesn't qualify as an ILB (and why Andrew qualified his comment by saying it's merely "a bit like an ILB"), is because by the time Willy has passed through the block to the point where his head is horizontally aligned with it, he is no longer jumping, but falling. This means that the subroutine at #9EBC doesn't get called, and the consequences of that are twofold:
(1) He won't get pushed down through a solid platform situated two rows below the block; and
(2) He won't be able to fall to a depth of more than two cell-rows below the starting point of his jump without being killed.
(N.B. The other thing that the 'ILB code' at #9EBC does is reset Willy's Movement Flag, to terminate his sideways motion - which can be applied to useful effect on the Conveyor in Tree Root, etc - but that wouldn't be applicable here, as Willy will already have stopped moving sideways by the time he has fallen through the block highlighted above.)
