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Message: 7137

Author: rushforthian

Date: 25/08/2017

Subject: Re: Andrew Broad's list of quirky features

 

With regard to another excerpt from Andrew Broad's list of quirky features:

> Stopping under Earth-cells by holding jump, while on a conveyor, e.g. to avoid vertical guardians > (e.g. "The Final Barrier" in the original MM, "Tree Root" and "Dr Jones will never believe this" > in the original JSW):

In all the above examples, this quirky feature can be put to useful effect by the player, to make the situation easier.  However, it can also work to the disadvantage of the player.  There are several examples in the game 'Manic Miner Hard' (recently uploaded by the author Ligan, over at jswmm.co.uk) where Willy can get stuck if he jumps up from, or onto, a conveyor which has an overhead Earth cell(s) two rows above it.  The best example of this phenomenon can be found in the cavern knows as 'The VAT' (a reworking of the original cavern 'The Vat').  It is certainly a very taxing level, with a great deal of added value in terms of difficulty level!

 

 

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