Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 7136
Author: rushforthian
Date: 23/08/2017
Subject: Re: JSWED 2.3.1: Andrew's comments (Chapters 14 to 17)
I wrote:
Type #D8 is used in the JSW64 conversion of Manic Miner in the two Kong Beast caverns, presumably to prevent the magenta* 'rolling rock' horizontal guardian from suddenly changing animation-frame once the collapsing wall has fully opened up.
*That should read 'yellow rolling rock' in the case of the 'Return of the Alien Kong Beast'.
