Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 7116
Author: rushforthian
Date: 22/06/2017
Subject: Solar Beams and non-Air cells
From Dr Andrew Broad's 'List of Quirky Features':
"Avoiding arrows by standing inside a non-Air cell"
I believe there is a similar, undocumented feature, applicable to MM (or a JSW64 room with a Solar Beam):
Solar beams will not sap the air supply at a faster rate, if they pass through Willy whilst he is standing inside a non-Air cell. (Of course, Earth and Water 1 cells stop the solar beam in its tracks anyway, but one could devise a situation in a room with limited air supply, where Willy has to hide inside Crumbly or Conveyor cells, for example, to allow him to get past a Solar Beam safely.)
