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using Manic Miner and Jet Set Willy game engines
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Message: 7124
Author: ian.rushforth
Date: 28/07/2017
Subject: Re: Guardian corruption / weird rope bug in UMM
To clarify, the ten bytes that I've managed to identify, as being the ones which get corrupted in the scenario I have outlined, are #82BD to #82C6.
Is there a tool which can investigate how or why certain addresses have their values changed during runtime?
