Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
| Previous message | Next message | |||
| Previous in thread | Next in thread | |||
Message: 7124
Author: ian.rushforth
Date: 28/07/2017
Subject: Re: Guardian corruption / weird rope bug in UMM
To clarify, the ten bytes that I've managed to identify, as being the ones which get corrupted in the scenario I have outlined, are #82BD to #82C6.
Is there a tool which can investigate how or why certain addresses have their values changed during runtime?
| Previous message | Back to the Yahoo! Archive home page |
Next message | ||
| Previous in thread | Next in thread | |||
