Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 7130
Author: ian.rushforth
Date: 07/08/2017
Subject: Re: Manic Miner Air Supply - a more refined approach
Some corrections in bold to my earlier posts in this thread:
In JSWED, John Elliott has established an Air Supply drop-down menu which allows possible values from 0 to 161, representing 6 possible values for each of the 27 available characters of air supply. i.e. seemingly in accordance with Andrew's recommended values above. [N.B. A value of 162 may be selected in a JSW64 game, but this assigns a value of #FF to Offset 701, as an indicator that the room/cavern does not have a limited air supply.]
This alternative air-supply regime would translate into possible values, in an equivalent JSWED drop-down menu, of 0 to 215, representing 8 possible values for each of the 27 available characters of air supply.
So selecting an initial value of air supply = 0 for a cavern, in the current JSWED drop-down menu, equates to #180/4 = #60 time-frames (96 in decimal) before the air supply runs out.
