Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 7134
Author: rushforthian
Date: 23/08/2017
Subject: Re: About switches in JSW64
Igor wrote:
> Look: "on" switches are totally useless, because they act the trigger immediately player enters the room.
> Multi-action switces are useless too, because, in fact, this is the same simple switch, which acts the
> trigger only once.
A Patch Vector could be used to reverse the effect of flicking the switch to 'On', in the event that Willy turns the switch back off again. e.g. You could have a guardian start moving once the switch is turned On, so that the guardian moves out of the way of the room exit, but it is essential to stop the guardian in its tracks at a certain point before it hits an obstacle (killing Willy).
A Patch Vector could be used to reverse the effect of flicking the switch to 'On', in the event that Willy turns the switch back off again. e.g. You could have a guardian start moving once the switch is turned On, so that the guardian moves out of the way of the room exit, but it is essential to stop the guardian in its tracks at a certain point before it hits an obstacle (killing Willy).
