Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 7188
Author: ian.rushforth
Date: 19/03/2018
Subject: Re: New quirky effect in a Kong cavern
P.S. It's the top two pixel-rows of the upper half of the opening wall, and the lower two pixel-rows of the bottom half of the opening wall, which never get cleared. Whilst the Earth attribute of those two cells never gets changed to Air's attribute.
P.P.S. You might need to adjust the trajectory of the 'rolling rock' horizontal guardian above the portal, in order to stop it crashing into the left-hand end of the conveyor (although it will never proceed into the 'gap' occupied by the opening wall, because the command which adjusts its rightmost boundary after the wall opens never kicks into effect either).
P.P.S. You might need to adjust the trajectory of the 'rolling rock' horizontal guardian above the portal, in order to stop it crashing into the left-hand end of the conveyor (although it will never proceed into the 'gap' occupied by the opening wall, because the command which adjusts its rightmost boundary after the wall opens never kicks into effect either).
