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using Manic Miner and Jet Set Willy game engines
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Message: 7255
Author: rushforthian
Date: 19/11/2019
Subject: Re: Willy's behaviour on conveyors during the toilet-run
I said:
> In fact, a Class #FF Sticky Conveyor behaves in exactly the same way as a Left Conveyor when > Willy falls onto it during the toilet run.
Correction - it is also the case that a Class #FF/255 (or you could call it a Class -1 Sticky Conveyor) behaves slightly differently to both a Left Conveyor and a Class 3 Sticky Conveyor, when Willy falls onto it during toilet run:
- For a Left Conveyor, Willy lands and is rooted on the spot, facing the same direction that he was running, until you press the 'P' key (which will turn him round to face the other way, and he then can't be turned back round again);
- For a Class 255 Sticky Conveyor, Willy lands and immediately turns around to face the opposite way from the direction he was running, unless you keep a right key OTHER THAN 'P' depressed as he lands, which keeps him facing towards the toilet for as long as you press a non-'P' right key;
- For a Class 3 Sticky Conveyor, if Willy lands on it from above then he stays put, facing the same direction [towards the toilet], and no amount of keypresses will change his facing direction.
(N.B. In the former two scenarios, Willy may move back slightly within the same column that he occupied when he landed - into his left-most frame of animation - but he can't move leftwards past a cell-column boundary during the toilet run.)
