Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 2814
Author: filsoft_2000
Date: 27/04/2002
Subject: Abstract JSW rooms / Psuedo-random JSW designer
Reading about Radiohead's abstract lyrics and the challenge of shoe-
horning the atmosphere of the songs into a JSW room reminded me of a
project I started a year or three ago.
It was a random JSW room designer and IIRC I got to the stage where
on paper and in my head I had a program (mainly in BASIC) which was
able to create fairly basic JSW games with psuedo-random JSW rooms,
titles (from a bank of words/dictionary), item placements (it was
difficult conjuring up a routine which could make almost all of the
items collectable), etc.
I never progressed to coding any of it bar a small test to see how
random rooms would look (as you might expect, a complete mess), so I
then progressed onto pseudo- (rule-led) random rooms.
I don't know if I shall ever attempt to code this program, as my
desire to play around with JSW has waned over the last two years
(I've done half-an-hour's worth of editing in that time). I still
play other people's games, though! :-)
Imagine trying to cover for every eventuality of quirky features!
Phil
