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using Manic Miner and Jet Set Willy game engines
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Message: 2820
Author: soa1000
Date: 27/04/2002
Subject: Re: Abstract JSW rooms / Psuedo-random JSW designer
In manicminerandjetsetwilly@y..., filsoft_2000 wrote:
Reading about Radiohead's abstract lyrics and the challenge of shoe-
horning the atmosphere of the songs into a JSW room reminded me of a project I started a year or three ago.It was a random JSW room designer and IIRC I got to the stage where
on paper and in my head I had a program (mainly in BASIC) which was
able to create fairly basic JSW games with psuedo-random JSW rooms,
titles (from a bank of words/dictionary), item placements (it was
difficult conjuring up a routine which could make almost all of the
items collectable), etc.I never progressed to coding any of it bar a small test to see how
random rooms would look (as you might expect, a complete mess), so I then progressed onto pseudo- (rule-led) random rooms.
This would have been very interesting to see. Alough there is always
the possibility of people producing cartloads of games in this
fashion and swamping the community
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