Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4257
Author: Alexandra
Date: 30/05/2004
Subject: JSWED v2.1.0 testing
> * Manic Miner games can be edited. This includes support for myManic
> Miner patch.Just what I needed! Fantastic... Love the way it works...
> * JSW128 games are now upgraded to Hacklevel 9. You get 3k of extrafeatures
> space for sprites or guardian tables, and the JSW64 guardian
> (stopped ropes and half-speed horizontal guardians).Amazing! The 3 horizontal speeds will really add a bit of spice to
horizontal guardians and room layouts :). And the extra memory is
enough for a new gurdian table and a quite a few sprite pages. This
will surely breathe some life into my ageing JSW128 projects :)
> Be warned that this is a development version, and may well proveI have noticed a few major bugs which I will point out. The program
> unstable.
seemed very stable, more so than the last one (which used to crash
after I ran zx32).
- In MM editing mode, the flash settings on some of the cells were
going haywire, flashing with 4 colours (2 on one frame, 2 different
ones on the other)
- In JSW128 editing mode, there were two distinct problems. (a) The
sprites I drew using the extra memory didn't show up in the guardian
editor and (b) the new guardian table in the extra memory was wiped
(randomized) after I designed about 6 or so guardians. There was also
a miner problem of the guardian animation setting resetting to 0
every time you edit a guardian.
Other than that, amazing :)
Oh, also I got a strange flashing spectrum character near the bottom
left of the display. It stayed there to obscure even the graphics
editing grids, etc.
