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using Manic Miner and Jet Set Willy game engines
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Message: 4872
Author: Daniel
Date: 13/08/2005
Subject: Current matters again
Responding to some recent messages:
1. To Mike
Mike wrote:
> I can make a zipped one with perhaps bigger images ifYou prepared the map exactly the way I prefer to make maps - without
> yeah like along with all the room names. (I cut them out of that map
> cos I thought it looked better. I just wanted to see what the whole
> map looked like with the actual playing area. Know what I mean?
the room names. That's what I did for "Willy's New Mansion" map. In
order to sort of compensate for the lack of names, I also prepared a
map in .pdf format, with just the names of the rooms. I called it
a "room chart" in the text file, but I'm sure there must be a better
expression for it in English - please, let me know what it should be.
Mike wrote:
> Oh yeah Dan, you know that my game isn't a Spectrum game? I don'tAs a matter of fact, my current plans contemplate a website related
> know if ya were planning to have a non-Spectrum Jet Set Willy
> section for your project but if ya are I'll be glad to give as much
> info as ya want for my game.
to JSW / MM games for the Spectrum only. Frankly speaking, I do not
want to overdo it - I am afraid that if I make my plans /too/
ambitious, I will end up not realising them at all. So at this stage
I want to concentrate on the Spectrum games. This is not to say that
at some future point I may not extend the website to other platforms
as well, /if/ I manage to create and launch it at all. If this
happens, your maps, descriptions and any other kind of input will be
most welcome and I will certainly make use of them! :-)
Perhaps the name of my future website should be "The Universal ZX
Spectrum Miner Willy Gaming Centre", after all. This would clear all
possible doubts, hopefully.
When I replied to your first message, rather hastily, I did not
realise your game wasn't for the Spectrum. I thought it might have
been one the 128k engine games I hadn't played so far (even though
your name didn't ring a bell as an author of a Spectrum game). I've
had a look at your website since, and a quick go at your game online,
and I think it is very nice :-) . DO make a sequel!
Also, thanks for your opinion about the feedback idea :-) .
2. To DrUnKeN mAsTeR!!!
Okay, I will keep the name "Mind Control". I have no plans for a
sequel, so feel free to use number 2 for your game.
I look forward to playing "Maria on Tour". Hopefully in September, or
whenever it is ready :-).
3. To John
Thanks for the link to the info on .png format. It's very useful :-) .
I think that the possibility to take screenshots would be a useful
feature in JSWED (even though I will not use it for my planned
website, since I'm already progressing taking screenshots using a
different tool).
If I were to contribute to the development of the future versions of
the /ABSOLUTELY EXCELLENT/ tool that JSWED is, I'd like to mention
the /only/ problem I've had with it. The problem is that while
choosing the sprite for a guardian or changing it, sometimes the
program window just disappears and I lose all the changes I have made
to the game since I last saved it. It has happened to me quite
frequently and forced me to save the game almost after every
successful sprite change, because I don't know whether the program
window will not disappear when I deal with the next guardian. I have
tried to turn DirectX drivers off, but it didn't help (I'm using
Windows 98SE).
Also, I believe that the ability to apply arbitrary POKEs, which
Andrew mentioned back in January, would be a useful feature, too.
Daniel
