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Message: 4880

Author: john_elliott_uk

Date: 27/08/2005

Subject: Re: Lovecraftian Willy update and a switch question

 

--- In manicminerandjetsetwilly@yahoogroups.com, "dick_daggers"
wrote:

> Hey , can anyone help me with a subtle problem I'm having with
> switches?(this is a 64Y variant BTW- with JSW1 design sensibilities
> and 64engine features) Technically the switches work ace! But
> I've noticed that when The Willy sprite collides with an inked pixel
> of a switch graphic, the whole row of pixels for the switch is
> obliterated. Is there anyway that willy's sprite can merge with the
> graphic as in Manic Miner and JSW2 rather than wipe out the whole
> row of pixels?

No. It's because switches in JSW64 are guardians and use
guardian-based collision detection. When the switch detects a
collision, it stops drawing. I could probably fix it if there were
more spare bytes available, but there aren't so I can't.

 

 

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