Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4880
Author: john_elliott_uk
Date: 27/08/2005
Subject: Re: Lovecraftian Willy update and a switch question
--- In manicminerandjetsetwilly@yahoogroups.com, "dick_daggers"
> Hey , can anyone help me with a subtle problem I'm having with
No. It's because switches in JSW64 are guardians and use
> switches?(this is a 64Y variant BTW- with JSW1 design sensibilities
> and 64engine features) Technically the switches work ace! But
> I've noticed that when The Willy sprite collides with an inked pixel
> of a switch graphic, the whole row of pixels for the switch is
> obliterated. Is there anyway that willy's sprite can merge with the
> graphic as in Manic Miner and JSW2 rather than wipe out the whole
> row of pixels?
guardian-based collision detection. When the switch detects a
collision, it stops drawing. I could probably fix it if there were
more spare bytes available, but there aren't so I can't.
