Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5753
Author: Igor Makovsky
Date: 26/03/2006
Subject: Re: You robot demo / Criticisms of JSW64
> I see it's a JSW64 Variant [ game. According to Section 11.1 of theThere can be only 32, Andrew.
> JSWED manual, Variant [ can only have four guardians per room, yet
> this game clearly has more. So this table needs to state that
> Variant [ can have up to 63 guardians per room by using the "free"
> area (and likewise for Variants X, Y and Z):
> http://www.seasip.demon.co.uk/Jsw/jsw64room.htmlHave a look at the "Legendary sixteenth cavern" or some others in
>
> I get the impression that the game runs very slowly - certainly
> compared with MM48. I think the number of guardians per room really
> affects performance here.
UMM, where guardians are also multicolor and where there are 32 of
them in the room =) I accelerate my ZX emulator, but even then the
game moves TOO slow!.. =(((
> I would rather see many cell-classes than many guardians - andThat isn't always possible and it isn't very interesting to put such
> preferably in parts of the screen that aren't reachable.
beautiful things away, though I, ofcourse, understand, why you
recommend it.
