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Message: 5753
Author: Igor Makovsky
Date: 26/03/2006
Subject: Re: You robot demo / Criticisms of JSW64
I see it's a JSW64 Variant [ game. According to Section 11.1 of the
JSWED manual, Variant [ can only have four guardians per room, yet
this game clearly has more. So this table needs to state that
Variant [ can have up to 63 guardians per room by using the "free"
area (and likewise for Variants X, Y and Z):
There can be only 32, Andrew.
http://www.seasip.demon.co.uk/Jsw/jsw64room.html
I get the impression that the game runs very slowly - certainly
compared with MM48. I think the number of guardians per room really
affects performance here.
Have a look at the "Legendary sixteenth cavern" or some others in
UMM, where guardians are also multicolor and where there are 32 of
them in the room =) I accelerate my ZX emulator, but even then the
game moves TOO slow!.. =(((
I would rather see many cell-classes than many guardians - and
preferably in parts of the screen that aren't reachable.
That isn't always possible and it isn't very interesting to put such
beautiful things away, though I, ofcourse, understand, why you
recommend it.
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