Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5870
Author: jgh@arcade.demon.co.uk
Date: 19/07/2006
Subject: Spectrum patch file format
Is there a prefered file format for JSW (or generic Spectrum)
patches? A single set of contigous POKEs could be done as a simple
CODE file of the memory contents to change. However, what about
noncontigous blocks? If, for example, the patch it to change
&8290, &8340, &8555, &8556 is there a prefered file format to hold
this information rather than having four very short CODE files?
And how would you know you needed to load four?
--
J.G.Harston - jgh@... - mdfs.net/User/JGH
Spectrum Emulators - http://mdfs.net/Apps/Emulators/Spectrum
