Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6122
Author: filsoft_2000
Date: 13/04/2007
Subject: Re: Completing the original JSW
--- In manicminerandjetsetwilly@yahoogroups.com, "Daniel"
>
I just watched it - most impressive! If you didn't use rollback, then
> My best recorded toilet-time for the original JSW is 8.01 am. I have
> just uploaded an RZX file with that walkthrough to my folder [Daniel
> Gromann] in the Files section of the Group.
that is even more impressive.
> A question which has nagged at me for a few months now - but which I
I guess there should be two 'speed run' categories for the original
> did not consider worth spending my precious JSW time on - is whether
> it would be possible to improve that result so as to complete JSW
> before 8.00 am, i.e. in under one game-time hour.
>
> I think that it might just be possible with the route I took by
> sacrificing 5 of the remaining lives in places whether it takes some
> time to negotiate your way back after collecting an item.
JSW: losing only the one life (as you did) and completing it and
losing as many lives as you like without the game being over.
Certainly, sacrificing a life in the Tool Shed to get the item would
speed things up a little.
> The most significant improvements in the performance in any JSW game
Just a thought, but perhaps a teleport to the Off Licence could be
> are usually due to improving the route taken. The one I used seems to
> be optimal to me, but perhaps I'm wrong?
used to save a little time travelling there by foot (as it were)?
> Time-perfect movements in relation with the guardians can also
One thing I did notice, was the you could have left the bottom
> improve the performance, but I don't see much room for significant
> improvement in this case. Still, I may be wrong again.
right-most item in the Wine Cellar last to collect, and perhaps
scraped a few seconds off (this is from memory, so I may be incorrect
in this assumption).
> So is anyone able to complete the original JSW, without any
Were I to attempt this, I would say without losing any unnecessary
> additional POKEs other than the four official Software Projects
> POKEs, in less than one game-time hour? :-)
lives, one could at the very least get it down to 8:00am. Probably. :-)
