Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 7154
Author: ian.rushforth
Date: 01/11/2017
Subject: Re: Useful POKE / Andrew's beta-test of JSW64 & JSW64:Dragon32
"[POKE 33824,] does make items/toilet/Maria appear prematurely, though."
...or it could make them disappear prematurely, if you're POKING your way out of a room with one or more of those features!
---In manicminerandjetsetwilly@yahoogroups.com, wrote :
---In manicminerandjetsetwilly@yahoogroups.com,
Andrew wrote:
is a useful runtime-poke for teleporting in any Spectrum JSW game.
> It sets the current room so that the next time you lose a life, you appear in that room at the position you > entered THE ROOM IN WHICH YOU APPLIED THE POKE - so it has to be applied with care, but it's
> not as clumsy and illogical as WRITETYPER when you know what you're doing. It does make > items/toilet/Maria appear prematurely, though.
I suppose it provides a circumstance in which the toilet can be fatal - if a guardian in the room from which you are attempting to teleport happens to occupy the same coordinates as the toilet at the moment when you apply the POKE. (It wouldn't be an infinite death scenario though - after losing one life, Willy should safely teleport to The Bathroom.)
> POKE 33824,
> It sets the current room so that the next time you lose a life, you appear in that room at the position you > entered THE ROOM IN WHICH YOU APPLIED THE POKE - so it has to be applied with care, but it's
> not as clumsy and illogical as WRITETYPER when you know what you're doing. It does make > items/toilet/Maria appear prematurely, though.
I suppose it provides a circumstance in which the toilet can be fatal - if a guardian in the room from which you are attempting to teleport happens to occupy the same coordinates as the toilet at the moment when you apply the POKE. (It wouldn't be an infinite death scenario though - after losing one life, Willy should safely teleport to The Bathroom.)
