Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 5475
Author: Igor Makovsky
Date: 07/02/2006
Subject: Re: Life / Invalid Arrow Technology
--- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
> Regarding invalid arrows and JSW64, I'm wondering about the
...But you won't erase a sound, my friend, that we can hear in a few
> possibilities of making arrows that are invisible and don't harm the
> player because they have no image. This is possible because I think
> you can edit the middle row bitmap on arrows now.
seconds before the arrow appeares on the screen.
Interesting idea, not only because it is harmless or invisible (in fact
you can make it black simply if you have black air) - I suppose that
the main problem is that an arrow likes to collide with something we
don't want them to, like any other sprites, for example.
... pity, all these doesn't work and even black empty arrows kill both
Willy and everything with Willy's ink in the room... (as I found out
from playtesting this feature)
